My first 3d print turned ok yesterday. It’s a bottle opener you can hang on your keychain. In the past, I always had a cigarette lighter in my pocket I could use for opening bottles, but since I no longer smoke, that was no longer the case and I wanted to build something to fix […]
The android app “wiezen bij Bram” I made was recently released on the google play store. It is now possible to play the card game wiezen with other people on http://ictbram.be/wiezen also on android. It is a game that has to be played with 4. You need to arrange a meeting with 3 other players. […]
A few weeks ago I saw this tutorial on blendernation about creating a lightsaber in blender and mixing it with video: http://www.blendernation.com/2014/10/06/two-point-motion-tracking/ First, I followed the tutorial with his footage. It was a good tutorial and not that hard. Being a starwars fan and blender enthusiast I could not resist of doing this with my own […]
For the moment I’m doing an intern with the company Qtrex, wich sells and installs windows and doors. I’m working on the online things of the company. The Magento system is something I’m learning there. Soon, there will be a promotion action and the plan is that clients can fish a discount ball out of […]
Today I released a new game called Micro Star Fighter on the google play store. It’s a free mobile game. https://ictbram.com/starfighter/ Blender, Gimp and Adobe Flash were used to create the graphics. Flixel as the game engine, As3sfxr for the sound effects and the free version of FDT for coding.
A few months ago, I posted a video on Youtube about how my Wiezen game was accomplished. Sadly, it did not play on mobile devices. Today I found out that this was simply because I used protected music in my video, so I removed the music and shortened the movie a bit. This one does […]
Last summer I made an online multiplayer card game: wiezen. There is more information about this on the following website: http://ictbram.be/wiezen Everything is written in Dutch. I made this little movie with blender about how the cards are distributed: